Death Prevention is a mechanic encompassed by a few items and accessories within the mod. Normally, when a player's health drops to 0, they die and respawn after a short delay.
Source | Health restored | Use | Effects | |
---|---|---|---|---|
'Darwin Award' | 50% | Once, restored after death | Second Chance, which allows to be revived, is active until player receives fatal damage | |
'The Homeward' | None | Once, restored after death | Brings the player on spawn point upon receiving fatal damage, Homecoming will prevent repeated usage | |
Stone of Guardian | 100% | Instant | All the health is restored upon respawn, not exactly preventing from death but helping the player prevent next one because of a low health. Grants 4 defense when equipped. | |
Triumph Of Life | 50% after fatal damage 100% upon respawn |
Restored after death | All of the previous effects combined. Grants 3 defense when equipped. |
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Game mechanics | |||||||||
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Combat | Minions | ||||||||
Environment | Events • Music | ||||||||
Items | Crafting stations • Crafting materials • Exchange | ||||||||
Game | Fishing • Photography | ||||||||
Player | Armor Prefix • Buffs and debuffs • Death Prevention |